A Probabilistic Character Layout Strategy for Mobile Text Entry
نویسندگان
چکیده
We present a text entry strategy designed for small, input-limited devices in mobile situations. In an existing text entry interaction style, arrow keys move a cursor around the character set, displayed on a 3 or 4 line liquid crystal display, and a select key outputs the highlighted character to the display. The Fluctuating Optimal Character Layout (FOCL) strategy aims to improve entry rates with this interaction technique. After each character c entered, the layout is rearranged so that the most likely next characters are closer to the cursor. Each new layout is optimal with respect to c, given digram (letter-pair) probabilities in common English. FOCL significantly reduces kspc--the average number of keystrokes per character--, a non-empirical measure that partly accounts for text entry speed. However, it also requires the user to locate each character in an unfamiliar layout, thus adding visual search time to the task. In a longitudinal experiment comparing the fluctuating layout approach to a fixed QWERTY layout, we found no significant difference in entry speeds. We discuss our design rationale and various modifications to the design that may yield a performance improvement. Nous présentons une méthode d’inscription de texte creé pour des appareils à entrée limitée dans des situations mobiles. Dans un style d’interaction existant, les flèches du clavier déplacent le pointeur entre les lettres, et une touche de selection permet d’éclairer la lettre qui se trouve sous le pointeur. Le but de notre méthode, stratégie de disposition optimale, variable des lettres (FOCL), est d’améliorer la vitesse d’inscription de caractères avec cette technique d’interaction. À chaque fois qu’une lettre est sélectionnée la disposition des lettres change de façon à ce que les plus vraisemblables À suivre celle choisie se retrouvent le plus près que possible du pointeur. Chaque nouvelle disposition est optimisée en fonction des probabilités d’occurrence des digraphes (deux lettres) en Anglais commun. La méthode FOCL réduit le kspc-la moyenne du nombre de touches pour chaque lettre inscrite--, une mesure non-empirique qui rend compte partialement de la vitesse d’inscription. Mais elle éxige de l’utilisateur de trouver chaque caractère dans une disposition peu familière, ce qui cause donc une perte de temps pour faire la recherche visuelle. Une éxperience longitudinale comparant notre méthode avec une disposition QWERTY fixe, n’a pas montrée de différence significative entre les vitesses d’inscription de caractères. Nous discutons notre raisonnement de dessein ainsi que les modifications qui pourraient produire une amélioration en performance.
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